Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12461
?
18336
?
20459
?
20309
?
25596
?
11836
?
23805
?
21982
?
28818
?
18276
Total damage to objectives
1800
3187
2949
531
2488
140
0
0
0
78
Total damage to buildings
1800
3187
2949
531
2488
140
0
0
0
78
Total damage shielded
11841
0
0
0
0
4101
989
0
0
50
Total heals on teammates
7820
0
0
0
0
0
0
167
0
97

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

69xpressed

Lightning Field / Hyper Charge (W)

41xpressed

Thundering Blow / Acceleration Gate (E)

48xpressed

Mercury Cannon / Mercury Hammer (R)

50xpressed

?

Jayce

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.
Error fetching data

Summoner spell

Most popular spells
?
?
45.9% WR(6909 Matches)
?
?
47.4% WR(669 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.47% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jayce
?
Lulu
3.75KDA3.71
0.75%Kill Participation0.74%
0Vision Score0
18,336Damage Dealt11,836
0Max CS Advantage0
19CS in First 10 Minutes10

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in your favor.

You could use this early advantage to purchase items like:

?
?
0Max Level Lead0
Blue61,585G
Difference+4,198G
Red57,387G
?
11,103G
?
11,625G
?
13,903G
?
12,029G
?
12,925G
684G
34G
3,459G
354G
375G
10,419G
?
11,591G
?
10,444G
?
12,383G
?
12,550G
?